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» Mana Thistle
Latest News EmptyMon Nov 18, 2013 5:53 pm by Boose

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» Dance of the River
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» Magical Healing
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» Material: Elven Truesteel
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» Vanguard Shield
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» Goblin Spear
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» Story of the Hidden Temple
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I met my fiancé at a gaming store, so it’s only fitting that we game together. We have played every type of game in every configuration. I have killed him more times than I can count, for that reason I feel more couples should game, and in a competitive manor. When we are angry and game we use that to RP or play harder.

Most of my female friends don’t really do any form of gaming and if they do it’s in a passive sense or it’s because I have led them to the dark side. Most of my girlfriends have the “-itis”, they follow around all of my higher level characters as I say thee and thou and...
by Pepper - Comments: 1 - Views: 1129

It’s Sunday night, dinnertime. The one time in the week where the four generations of a family can get together and enjoy good food and strengthen family bonds. But two members and their significant others can’t make it this week so they won’t be eating with the rest of the family. Are they working late? Not tonight. Volunteering at the local hospital? Nope. Well then where could they be? One couple, we’ll call them Couple A, is engaged in a time honored activity that involves imbibing copious amounts of alcohol and watching others play a game. The other, Couple B, is engaging their brain in an...
by ReRow - Comments: 1 - Views: 545

Remember the days when video games were about having fun? Sure, there was a challenge to be faced and it took time and skill to accomplish, but tougher challenges meant more satisfying victories. I remember playing old NES games that never allowed you to save your game. No save points, no password to input that let you skip levels, just your raw skill as a gamer to try and get you through to the end. When you finally managed to beat the game, there was no online record for others to see. You just walked up to your friends, told them about how you kicked the boss’s ass last night, and listened as...
by Shade - Comments: 0 - Views: 392

I'm just going to put it right out there: I think that Massively Multiplayer Online Games have had a horrible affect on our beloved tabletop games. Remember when reaching the next level was reward enough? When you didn't get another feat or skill point or ability to improve yourself; simply living to fight another session was the only reward you saw. First it was more hit points and a handful of abilities, then you could actually choose your race and class seperately. After that, we got expanded saving throws and feats to customize or characters, the entire progression giving the player more...
by Boose - Comments: 0 - Views: 508

The elusive unicorn could be found at my gaming table every other Friday night. Pretty bad ass huh? Not on the board but around it, when we were speaking out of game, like most role players who don’t have the talent or patience for interesting voices we needed a way to differentiate from our characters speaking and our real self’s speaking. Thus the unicorn was born.

Like most mythical beasts it came about accidentally. During our first session ever we were discussing something sexual as most people in their 20s and 30s do, and it wasn’t meant to be something our characters were saying...
by Pepper - Comments: 5 - Views: 537

Is the essence of RPGs lost nowadays? To me, it almost feels like the RP has been taken out of the G, so to speak. I look back on my history as a gamer and find myself wondering where things went wrong. I spent six years playing World of Warcraft, a game that markets itself as an MMORPG (Massive Multiplayer Online Role Playing Game), but where’s the RP? Sure, you’re naming your own character and choosing how their hair and face looks. And, ok, so you can choose your race and class as well. But what sets you apart from every other Paladin? You can never be as powerful and well known as Tirion, the...
by Shade - Comments: 0 - Views: 398

I feel that with each edition of Dungeons and Dragons that comes out, the next wave of new players and Game Masters steps further and further away from the imaginative exploration that the older gamers were forced into long ago. With dozens of compendiums and and handbooks and guides that are released as additions to the basic set (Dungeon Master Guide, Players Handbook and Monster Manual) a little bit of the soul of the game is taken away. One horcrux destroyed at a time until only a hollow shell is left. And now, with the “complimentary” assets such as dungeon tiles, pre-painted figures, 3-D...
by Boose - Comments: 1 - Views: 374

With Boose's post about the changes to the World of Warcraft talent system, and changes to MMOs in general having been made, I decided to focus on a couple of the key announced features in Mists of Pandaria and share my opinion about what I’ve heard. Before I get into that, let me share some of my WoW credentials.

I’ve been a longtime player of WoW. I’ve dabbled in every class, have more than one max level character, and I love reading and learning about the lore of the game. I stopped playing several months ago due to a simple lack of interest. For me Wrath of the Lich King was the...
by Shade - Comments: 3 - Views: 658

With the recent changes announced the the talent system in World of Warcraft, it got me thinking: Is change really a good thing in MMOs? Understandably, there must be some tweaks here and there, and occasionally an upgrade to a system (take the changes made to Age of Conan for instance and all of the combat changes they have made to actually increase the games popularity), but a complete overhaul of a system that has been established in a game for nearly seven years?

Now, Blizzard claims that this change will simplify the leveling system and make it easier for players to create varying...
by Boose - Comments: 0 - Views: 511
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