Would you like to react to this message? Create an account in a few clicks or log in to continue.


 
HomeLatest imagesRegisterLog in

Being Your Best Game Master Feed-icon16x16 Subscribe in a reader

Latest topics
» Mana Thistle
Being Your Best Game Master EmptyMon Nov 18, 2013 5:53 pm by Boose

» Shield Sheath
Being Your Best Game Master EmptyMon Oct 28, 2013 10:47 am by Boose

» Dance of the River
Being Your Best Game Master EmptyTue Apr 23, 2013 3:14 pm by Boose

» Mouseguarding
Being Your Best Game Master EmptyMon Apr 01, 2013 11:58 am by Boose

» Magical Healing
Being Your Best Game Master EmptyMon Apr 01, 2013 11:18 am by Boose

» Material: Elven Truesteel
Being Your Best Game Master EmptySun Dec 23, 2012 6:54 pm by Boose

» Vanguard Shield
Being Your Best Game Master EmptyTue Dec 18, 2012 2:07 am by Boose

» Goblin Spear
Being Your Best Game Master EmptyFri Oct 19, 2012 11:37 am by Boose

» Story of the Hidden Temple
Being Your Best Game Master EmptyThu Oct 04, 2012 12:34 am by Boose

Main Logo
Main Logo
Main Logo
Main Logo

 

 Being Your Best Game Master

Go down 
AuthorMessage
Boose
World Shaper
World Shaper
Boose


Posts : 313
Experience : 796
Reputation : 0
Join date : 2009-10-13
Age : 42
Location : My brain

Being Your Best Game Master Empty
20111212
PostBeing Your Best Game Master

Often times people think that being a Game Master means simply having a story that you want to tell, writing some names down, and then throwing some monsters in for the players to fight. While this is true for the game side of things, what people (and many players) don't realize is what a GM must be in addition to this: A host, psychologist, diplomat, teacher, judge and executioner. Each one of these roles is an integral part in keeping the players happy, the game running smoothly, and everybody getting along for just enough time to get a session completed.

Even if the games are not played at the GM's dwelling, it is ultimately up to them to make sure that the players are comfortable in their environment, that the table is properly prepared, and everyone is sitting where they are least likely to cause trouble. Little ways in accomplishing this are to make sure that everyone has a chair and the table is well lit. Make sure that you have everything that you need near and at hand so that there is no "now where did I put my thoqqua figure" occations. And if you have two players who are a little (out-of-character) chattier than you would like during the game, then it is up to you to make sure that they either know to keep it down or that they don't sit next to each other.

The same goes if you have two players who you know are prone to arguments and sparatic outbreaks of violence. You must know the signs for when a player is getting upset and be able to intervene before things become elevated – Often times taking a quick break or smoothly changing the subject can put these outbursts in check, but if not then you need to know what will pacify the raging nerd. There is no point in being subtle here, though usually you don't want to do this in front of the group, so pulling the upset individual aside to hash out the disagreement is often the best solution.

This can work when two players are hashing it out, as well. Treat this like a debate; give each player their chance to produce their conserns, either until they come to an agreement or you step in as moderator and agree for them. If you must make a GM ruling between two players, nobody will ever walk away completely happy (except for you, maybe) – Either both players will get something that they want (which is doubtful) or one player will get most of what they want. In either cause, you need to make sure that the players understand your decision is final and that you are doing this for the best interest of them and the game. Above all, make sure you are consistent. Players are like elephants – They will stomp on your chest and crush your ribcage if you piss them off. And they will remember when you make the same decision two different ways, so write stuff down.

And while it may be the toughest thing that a GM has to do, sometimes people just don't get along. At this point you need to step back and think "who is the problem" and fix it. Are you just not a good GM? Are you not giving you players what they want so they're bored? Is Jim just a dickwolf who only gets along with him mom? Is Nancy really just not getting the meaning of role playing? Now is when you take a deep breath, survey the situation, and tell Mark that you think he should really find a different group to play with, because while you really enjoy is emersion in the game, you really don't appreciate him simulating "Santiago the Horse-Man" having sex with the barmade by getting on top of the table and humping your figure – that's $8.95 that you will never get back.

Just remember: Talk to your players and make sure they talk to you. It's amazing how many issues a quick fifteen minute conversation can solve. And when in doubt, mass graves are never a good idea – they make it easier to find the bodies.

Boose.
Back to top Go down
http://thedragonfisters.blogspot.com
Share this post on: reddit

Being Your Best Game Master :: Comments

No Comment.
 

Being Your Best Game Master

Back to top 

Page 1 of 1

 Similar topics

-
» Watching a game VS Playing a game
» Game Changers
» Carebear Game Mastering
» How do you explain a pen and paper game?
» Video Game Movies – There’s Hope Yet!

Permissions in this forum:You cannot reply to topics in this forum
 :: Latest News-
Jump to: