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 Class: Whoremonger (3.5)

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Boose
World Shaper
World Shaper
Boose


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Join date : 2009-10-13
Age : 42
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Class:  Whoremonger (3.5) Empty
PostSubject: Class: Whoremonger (3.5)   Class:  Whoremonger (3.5) EmptyFri Jun 03, 2011 4:12 pm

Adventurers: The whoremonger is a master of cruising for chicks and the derogatory yet subtly oddly endearing pick-up line. He has trained his mind and body in order to reach one specific goal - Have sex with as many different men, women, halflings, orcs, dwarves, or anything else that he can stick it to (literally). This strict regiment has created a man can wield himself with the deadliest of accuracy, more-so than any man naturally should.


Races: Any, so long as it's male.


Other Classes: The more the better.


Role: He does it best from behind, but is equally as confident and comfortable in nearly any position.


Last edited by Boose on Fri Oct 26, 2012 4:26 pm; edited 6 times in total
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Boose
World Shaper
World Shaper
Boose


Posts : 313
Experience : 796
Reputation : 0
Join date : 2009-10-13
Age : 42
Location : My brain

Class:  Whoremonger (3.5) Empty
PostSubject: Re: Class: Whoremonger (3.5)   Class:  Whoremonger (3.5) EmptyFri Jun 03, 2011 4:13 pm

The whoremonger has the following game statistics:

Abilities: Charisma weighs heavily on the whoremongers special abilities and class skills. Strength helps with his combat ability. Dexterity provides the unarmored whoremonger with a better defense.

Alignment: Any nonlawful.

Hit Die: d4


Class Skills

The whoremonger's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Intimidate (Cha), Knowledge (Kama Sutra) (Int), Perform (Cha), Profession (Gigolo), Sleight of Hand (Dex), Swim (Str), Tumble (Dex)

Skill Points at 1st Level: (4 + Int modifier) x 4.

Skill Points at Each Additional Level: 4 + Int modifier


Class Features

All of the following are class features of the whoremonger.

Weapon and Armor Proficiency: Whoremongers are proficient with simple weapons.

Whoremongers are not proficient with any amor or shields.

When wearing armor or using a shield, a whoremonger may not use his cock-punch, arousal, penetration, or spunking abilities.

Cock-Punch: At 1st level, a whoremonger gains Cock-Punch. A whoremonger may attack enemies with his engorged member. This means that a whoremonger may even make attacks with his hands full. There is no such thing as an off-hand attack for a whoremonger. A whoremonger may thus apply his full Strength bonus on damage rolls for all his cock-punch.

Usually a whoremonger's cock-punches deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He does not have the same choice to deal lethal or nonlethal damage while grappling.

A whoremonger's cock-punch is treated both as a natural weapon for the purpose of spells and effects that enhance or improve natural weapons.

Concealed Weapon: While his package is concealed the whoremonger is considered unarmed by all onlookers. However, with a successful Search check (DC 10 + Will to stay unaroused) they are found to have a hidden weapon in their pants.

Flurry of Whacks: When unarmored, a whoremonger may strike with a flurry of whacks at the expense of accuracy. When doing so, he may make one extra attack in a round at his highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the whoremonger might make before his next action. When a whoremonger reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A whoremonger must use a full attack action to strike with a flurry of blows.

When using flurry of whacks, a whoremonger may attack only with cock-punch.

When a whoremonger reaches 11th level, his flurry of whacks ability improves. In addition to the standard single extra attack he gets from flurry of whacks, he gets a second extra attack at his full base attack bonus.

Arousal: A whoremonger with 3 or more ranks in a Perform skill can use his willy to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see the whoremonger, and able to pay attention to him. The whoremonger must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a whoremonger attains beyond 1st, he can target one additional creature with a single use of this ability.

To use the ability, a whoremonger makes a Perform check. His check result is the DC for each affected creature’s Will save against the effect. If a creature’s saving throw succeeds, the whoremonger cannot attempt to arouse that creature again for 24 hours. If its saving throw fails, the creature sits quietly and stares in amazement, taking no other actions, for as long as the whoremonger continues to flash his wang and concentrate (up to a maximum of 1 round per whoremonger level). While aroused, a target takes a –4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the whoremonger to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result.

Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Arousal is an enchantment (compulsion), mind-affecting ability.

Poison and Disease Protection: At 2nd level, the whoremonger gains a +2 save against poison and disease. This bonus increases by +2 at every other level (i.e. +4 at 4th level, +6 and 6th level, etc).

It’s Not Rape: If a whoremonger can catch his target flat-footed and attack from behind, he can strike a vital area for extra damage.

The whoremonger's attack deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not). This extra damage is 1d6 at 3rd level, and it increases by 1d6 every three whoremonger levels thereafter. Should the whoremonger score a critical hit with this attack, the extra damage is not multiplied.

Spunking: As a full-round action, the whoremonger may excite himself to a state of climax, at which point he may spray his seed on any creature in front of him as a cone attack. At 5th level, this attack has a range of 10 feet, increasing by an additional 5 feet every 4 levels.

Any creatures hit with the whoremonger's spunk must make a Dex check (DC 10 + the whoremonger's level) or be blinded and nauseated for 1 round.

Penetration: At 6th level, when a whoremonger catches his target flat-footed and from behind, he may choose to grapple them. The grapple check made by the whoremonger includes their Dexterity bonus for this ability. If the grapple is successful, he may then use his flurry of whacks without a penalty. At 12th level, this ability provides a +1 attack bonus to flurry of whacks, and a +2 at 17th level.

While penetrated, the target becomes dazed until she is able to break free.

Furious Cock-Punch: Starting at 9th level, a whoremonger has contracted so many sexually transmitted diseases that his cock-punch becomes poisonous to all those who are attacked. An enemy must make a fort save (DC equal to 10 + the whoremonger's level) or suffer 1d4 Con damage. A whoremonger may infect a target an additional time for every 6 levels.

Sexual Innuendo: A whoremonger of 10th level or higher can make an attempt to use a sexual innuendo (as the suggestion spell) on a creature that he has already aroused (see above). Using this ability does not break the whoremonger's concentration on the arousal effect, nor does it allow a second saving throw against the arousal effect.

Cocky Demeanor: A whoremonger of 15th level or higher with 18 or more ranks in a Perform skill can use his self-confidence to inspire tremendous heroism in himself or a single willing ally within 30 feet. For every three whoremonger levels the character attains beyond 15th, he can inspire heroics in one additional creature. To inspire heroics, a whoremonger must unveil his love muscle and an ally must see the whoremonger's tonsil tickler for a full round. A creature so inspired gains a +4 morale bonus on saving throws and a +4 dodge bonus to AC. The effect lasts for as long as the ally sees the whoremonger's rod and for up to 5 rounds thereafter. Inspire heroics is a mind-affecting ability.

Furious Cock-Punch of Doom: At 18th level, a whoremonger's wanker is so calloused and numbed that he has no second thoughts about using it in the most violent manner. He must watch his intended victim for 3 rounds. The whoremonger may take other actions so long as his attention stays focused on the target and the target does not recognize him as a threat. If the whoremonger catches his target flat-footed and deals damage with their cock-punch, it has the additional effect of possibly paralyzing or even killing the target. If the victim of such an attack fails a Fortitude save (DC 10 + the whoremonger's class level + Int modifier) against the kill affect, she dies. If they save against the kill affect, they still must save against paralysis or be rendered helpless for 1d6 rounds plus 1 round per level of whoremonger. If the intended victim succeeds on both saves, then the cock-punch damage is dealt as normal.

Whether the attack was successful or not, a whoremonger may only make furious cock-punch of doom attempt on a target every 24 hours, though there is no limit as to how many targets he may have.
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